Mobile app for wearable meditation device

AJNA


Role

UX + UI Designer

Team

Solo Design

Tools

Figma, Miro, Photoshop

Skills

Research, Visual Identity

Timeline

7 weeks - 4 research + 3 design

This project was completed with a real client as my capstone project for Uprighted Education.

Industry

Wellness

Context

People attempting to start a meditation habit have a hard time starting and continuing the habit due to lack of time, knowledge, and the difficulty of meditation. There are so many meditation apps that offer sessions, and other resources for new users. A lack of time, structure, flexibility, and community inhibits people from chinning the habit. This can lead to overwhelm and frustration and not continuing meditation.

Context

Ajna is a wearable device that is designed to help people achieve mindfulness by sensing their breathing pattern and translating it into haptics, visuals, and music. This device is designed to aid someone in beginning and continuiing their meditation practice by stimulating all of their senses.

About

Problem

No Customization

Users are unable to create sessions for exactly their needs. Instead, they have to scroll through categories and find something close to what they’re looking for.

Solitary Experience

People want the convenience and comfort of their own space with the connection that comes from group classes. Very few apps offer group meditation, and non offer sensory enhancing technology.

Limited Tracking

There is very little or no tracking available for number, type, or quality of sessions, and no way to set goals for daily or weekly practice.

How might we facilitate peoples’ interest in developing and maintaining a mindfulness practice?

Objective:

Key Screens

A unique feature is the “Start a Session.” This was designed for users to quickly select and customize their meditation experience. Users can choose between a number of criteria including guided vs unguided, music, soundscape, or expert guided, and the length of the session. This feature provides users with more control over their sessions, making it easier to start a habit.

Feature Highlight

The Process

06

User Interviews

24

Questions

03

Pain Points


The most important user needs for beginning, maintaining, and deepening a meditation practice:

Key Findings:

  1. Connection to other meditators

  2. Accountability for new habits

  3. Fun to make the process enjoyable

Community

Customization

  1. Flexibility in when and how to meditate

  2. Personalized meditation sessions

  3. Ease of use when starting a new app

  1. Motivation to get started

  2. Momentum to keep going

  3. Goals as a guiding targe

Tracking

Competitor Analysis

Next, we needed to better understand the current landscape of existing meditation apps through a competitor analysis. We audited 22 features from 8 top competitors to find 3 USPs.

With insights from interviews and competitor analysis, we asked, “What unique features can we create that align with user needs?

What’s next

  1. Flexibility how to meditate

  2. Personalization in creating sessions

  3. Ease of use when starting a new habit

Customization

User Need:

Feature 01

Easily changeable + easily selectable meditation sessions customizable by length, type, skill level, music + soundscape, guided or unguided

  1. Connection to other meditators

  2. Accountability for creating new habits

  3. Fun to make the process enjoyable

Community

User Need:

Group meditation with Haptic + Bio Feedback for a deeper and more connected community meditation experience

Feature 02

Comprehensive journey tracking through Haptic + Bio feedback markers, daily check ins, goal settings, gratitude journaling, and mood check ins

Tracking

User Need:

  1. Motivation to get started

  2. Momentum to keep going

  3. Goals as a guiding target

Feature 03

The next step was crafting an information architecture that prioritizes unique features that serve user needs

Design

Wireframes

Visual Language

We wanted a dark theme with pops of light, something that felt ancient but futuristic, technologically advanced but extremely simple, minimalistic in layout but maximalist in pattern and color.

UI Inspiration

Colorful Gradients

Bubbles + Patterns

Minimalist Layout

Negative space

Floating Nav Bar

Typography + Color

Next Steps

01 Interactive Prototyping

After user testing I want to meet with the client, present findings and move forward with another round of iterations.

02 Iterate, iterate, iterate

Test the final prototype with more users and make adjustments for improvement. Can help challenge the assumptions I made in my design.

03 User Testing

Conducting a range of user testing including screen recordings, moderated testing and 1:1 interviews to help challenge the assumptions I made in my design and lay the groundwork for more iterations.

What I learned

Every decision comes from research

Starting with a strong research base is crucial for making informed design decisions from wireframes to interactive prototypes. Spending more than half the project timeline on understanding users gave the project a solid groundwork to circle back to.

The tight deadline for this project helped me learn that no project is ever finished. it’s much better to have a 80% good draft that’s delivered on time than to never finish a project because it isn’t perfect.

Done is better than perfect

Ask for Feedback

Working in isolation is challenging. I was the only designer and did not have fellow designers to discuss the project with. Fortunately, the client/capstone sponsor is also a UX designer who I could reach out to for feedback throughout the project. This helped me get several mini rounds of iterations within a single timeframe.

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